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--- vf_gltransition.c 2019-08-31 18:16:04.424219700 +0800
+++ vf_gltransitionosmesa.c 2022-08-31 12:54:50.119997700 +0800
@@ -8,24 +8,7 @@
#include "internal.h"
#include "framesync.h"
-#ifndef __APPLE__
-# define GL_TRANSITION_USING_EGL //remove this line if you don't want to use EGL
-#endif
-
-#ifdef __APPLE__
-# define __gl_h_
-# define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED
-# include <OpenGL/gl3.h>
-#else
-# include <GL/glew.h>
-#endif
-
-#ifdef GL_TRANSITION_USING_EGL
-# include <EGL/egl.h>
-# include <EGL/eglext.h>
-#else
-# include <GLFW/glfw3.h>
-#endif
+#include "GL/osmesa.h"
#include <stdio.h>
#include <stdlib.h>
@@ -36,16 +19,6 @@
#define PIXEL_FORMAT (GL_RGB)
-#ifdef GL_TRANSITION_USING_EGL
-static const EGLint configAttribs[] = {
- EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
- EGL_BLUE_SIZE, 8,
- EGL_GREEN_SIZE, 8,
- EGL_RED_SIZE, 8,
- EGL_DEPTH_SIZE, 8,
- EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
- EGL_NONE};
-#endif
static const float position[12] = {
-1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f
};
@@ -114,14 +87,10 @@
// internal state
GLuint posBuf;
GLuint program;
-#ifdef GL_TRANSITION_USING_EGL
- EGLDisplay eglDpy;
- EGLConfig eglCfg;
- EGLSurface eglSurf;
- EGLContext eglCtx;
-#else
- GLFWwindow *window;
-#endif
+
+ //
+ OSMesaContext osmesa_ctx;
+ void* buffer;
GLchar *f_shader_source;
} GLTransitionContext;
@@ -130,7 +99,7 @@
#define FLAGS AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM
static const AVOption gltransition_options[] = {
- { "duration", "transition duration in seconds", OFFSET(duration), AV_OPT_TYPE_DOUBLE, {.dbl=1.0}, 0, DBL_MAX, FLAGS },
+ { "duration", "transition duration in seconds", OFFSET(duration), AV_OPT_TYPE_DOUBLE, {.dbl=3.0}, 0, DBL_MAX, FLAGS },
{ "offset", "delay before startingtransition in seconds", OFFSET(offset), AV_OPT_TYPE_DOUBLE, {.dbl=0.0}, 0, DBL_MAX, FLAGS },
{ "source", "path to the gl-transition source file (defaults to basic fade)", OFFSET(source), AV_OPT_TYPE_STRING, {.str = NULL}, CHAR_MIN, CHAR_MAX, FLAGS },
{NULL}
@@ -269,7 +238,8 @@
GLTransitionContext *c = ctx->priv;
c->progress = glGetUniformLocation(c->program, "progress");
- glUniform1f(c->progress, 0.0f);
+ float progress_init = 0.0;
+ glUniform1fv(c->progress, 1, &progress_init);
// TODO: this should be output ratio
c->ratio = glGetUniformLocation(c->program, "ratio");
@@ -289,63 +259,24 @@
GLTransitionContext *c = ctx->priv;
-#ifdef GL_TRANSITION_USING_EGL
- //init EGL
- // 1. Initialize EGL
- // c->eglDpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
-
- #define MAX_DEVICES 4
- EGLDeviceEXT eglDevs[MAX_DEVICES];
- EGLint numDevices;
-
- PFNEGLQUERYDEVICESEXTPROC eglQueryDevicesEXT =(PFNEGLQUERYDEVICESEXTPROC)
- eglGetProcAddress("eglQueryDevicesEXT");
-
- eglQueryDevicesEXT(MAX_DEVICES, eglDevs, &numDevices);
-
- PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)
- eglGetProcAddress("eglGetPlatformDisplayEXT");
-
- c->eglDpy = eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT, eglDevs[0], 0);
-
- EGLint major, minor;
- eglInitialize(c->eglDpy, &major, &minor);
- av_log(ctx, AV_LOG_DEBUG, "%d%d", major, minor);
- // 2. Select an appropriate configuration
- EGLint numConfigs;
- EGLint pbufferAttribs[] = {
- EGL_WIDTH,
- inLink->w,
- EGL_HEIGHT,
- inLink->h,
- EGL_NONE,
- };
- eglChooseConfig(c->eglDpy, configAttribs, &c->eglCfg, 1, &numConfigs);
- // 3. Create a surface
- c->eglSurf = eglCreatePbufferSurface(c->eglDpy, c->eglCfg,
- pbufferAttribs);
- // 4. Bind the API
- eglBindAPI(EGL_OPENGL_API);
- // 5. Create a context and make it current
- c->eglCtx = eglCreateContext(c->eglDpy, c->eglCfg, EGL_NO_CONTEXT, NULL);
- eglMakeCurrent(c->eglDpy, c->eglSurf, c->eglSurf, c->eglCtx);
-#else
- //glfw
-
- glfwWindowHint(GLFW_VISIBLE, 0);
- c->window = glfwCreateWindow(inLink->w, inLink->h, "", NULL, NULL);
- if (!c->window) {
- av_log(ctx, AV_LOG_ERROR, "setup_gl ERROR");
- return -1;
+
+ c->osmesa_ctx = OSMesaCreateContext(OSMESA_RGBA, NULL);
+
+ if (!c->osmesa_ctx) {
+ printf("OSMesaCreateContext failed!\n");
+ return 0;
}
- glfwMakeContextCurrent(c->window);
-#endif
+ c->buffer = malloc( inLink->w* inLink->h* 4 * sizeof(GLubyte) );
+ if (!c->buffer) {
+ printf("Alloc image buffer failed!\n");
+ return 0;
+ }
-#ifndef __APPLE__
- glewExperimental = GL_TRUE;
- glewInit();
-#endif
+ if (!OSMesaMakeCurrent(c->osmesa_ctx, c->buffer, GL_UNSIGNED_BYTE, inLink->w, inLink->h)) {
+ printf("OSMesaMakeCurrent failed!\n");
+ return 0;
+ }
glViewport(0, 0, inLink->w, inLink->h);
@@ -380,18 +311,20 @@
av_frame_copy_props(outFrame, fromFrame);
-#ifdef GL_TRANSITION_USING_EGL
- eglMakeCurrent(c->eglDpy, c->eglSurf, c->eglSurf, c->eglCtx);
-#else
- glfwMakeContextCurrent(c->window);
-#endif
+
+ if (!OSMesaMakeCurrent( c->osmesa_ctx, c->buffer, GL_UNSIGNED_BYTE, outLink->w, outLink->h)) {
+ printf("OSMesaMakeCurrent failed!\n");
+ return 0;
+ }
glUseProgram(c->program);
const float ts = ((fs->pts - c->first_pts) / (float)fs->time_base.den) - c->offset;
const float progress = FFMAX(0.0f, FFMIN(1.0f, ts / c->duration));
- // av_log(ctx, AV_LOG_ERROR, "transition '%s' %llu %f %f\n", c->source, fs->pts - c->first_pts, ts, progress);
- glUniform1f(c->progress, progress);
+ //av_log(ctx, AV_LOG_ERROR, "transition '%s' %llu %f %f %d\n", c->source, fs->pts - c->first_pts, ts, progress, c->progress);
+ glUniform1fv(c->progress, 1, &progress);
+ float pp = -1.0;
+ glGetUniformfv(c->program, c->progress, &pp);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
@@ -454,12 +387,6 @@
c->first_pts = AV_NOPTS_VALUE;
-#ifndef GL_TRANSITION_USING_EGL
- if (!glfwInit())
- {
- return -1;
- }
-#endif
return 0;
}
@@ -468,23 +395,13 @@
GLTransitionContext *c = ctx->priv;
ff_framesync_uninit(&c->fs);
-#ifdef GL_TRANSITION_USING_EGL
- if (c->eglDpy) {
- glDeleteTextures(1, &c->from);
- glDeleteTextures(1, &c->to);
- glDeleteBuffers(1, &c->posBuf);
- glDeleteProgram(c->program);
- eglTerminate(c->eglDpy);
- }
-#else
- if (c->window) {
- glDeleteTextures(1, &c->from);
- glDeleteTextures(1, &c->to);
- glDeleteBuffers(1, &c->posBuf);
- glDeleteProgram(c->program);
- glfwDestroyWindow(c->window);
- }
-#endif
+ glDeleteTextures(1, &c->from);
+ glDeleteTextures(1, &c->to);
+ glDeleteBuffers(1, &c->posBuf);
+ glDeleteProgram(c->program);
+
+ OSMesaDestroyContext(c->osmesa_ctx);
+ free(c->buffer);
if (c->f_shader_source) {
av_freep(&c->f_shader_source);
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